That's it! Don't forget to delete assets/mine.png from the content pack folder before releasing (unless you customised it), so Content Patcher loads the one provided by the game. Delete the assets/mine.png file, which is no longer needed.Compatible with Stardew Valley 1.5+ on Linux/macOS/Windows, both single-player and multiplayer. Just walk/ride up to any gate in-game and itll open automatically, and close behind you Compatibility. HI guys, Ive been playing my 3rd year of stardew in 1.3.21 version and try to install SMAPI but got ignored cause SMAPI 3.5 applied in 1.4 version of. Click the 'image' field, click the 'edit' button that appears, and click 'browse' in the window that opens. Unzip the mod folder into Stardew Valley/Mods.At the top, click Tileset > Tileset Properties.This should open the tilesheet in a separate tab. In the 'Tilesets' pane, click the mine tilesheet's tab and click the edit icon at the bottom (which looks like a wrench).Copy mine.png to assets/mine.png and assets/Mines/mine.png.If you already have a mine.png file in your content pack folder, delete it.(These instructions assume the map file is unpacked and in an assets subfolder inside the content pack.) You need to change the tilesheet reference to fix it. That happens because Content/mine.xnb (a tilesheet) was deleted in Stardew Valley 1.3.36, so the game is trying to load it from Content/Maps/mine.xnb (a map) instead. File contains xTile.Map but trying to load as .Texture2D. Allows you to harvest all crops (including seasonal crops) and forage using the scythe. ContentLoadException: Error loading "Maps\mine". You might see this error for your content pack: incorrect "Target" : "Tilesheet" // correct "Target" : "Maps/Tilesheet" Mine tilesheets
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